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After another week-long delay, The Game Plan returns to find Nick dying a slow death at the hands of Dota 2 while mods are simultaneously crumbling the foundation of Fallout 3 all around Logan. On the bright side, Luke confirms that Battlefront II is still a blast. A discussion about review scores quickly turns into another heated Metacritic debate before the Gamers Association boys cool down to reminisce about their favorite games from this generation and the last. Realizing how far we've come and excited to see where this industry is going, The Game Plan invites everyone to join us for the ride.
Back in full three-man force, The Game Plan returns to find that Nick has fallen deep within the MOBA hole. Meanwhile, Logan surprises no one by revealing that he's still addicted to Dishonored, this week sharing his stealth mastery with us all. Luke, on the other hand, is a disappointment all around, both in the gaming space and his ability to find a big boy job. Listen to us speculate why awful video game character dialogue is often the norm and share your own cringe-worthy examples with the one and only podcast from Gamers-Association.com.
What makes a sequel a sequel? Why does Psychonauts hold up while Daggerfall doesn't? Should The Walking Dead even be considered a video game? Today, Logan and Luke of Gamers-Association.com get philosophical in an attempt to answer the unanswerable. Put on your thinking caps and get with The Game Plan.
What special elements does a game require to be truly immersive? That's what Logan wants to know, but only after outlasting a geek-out session over abstract, emotional games. Then, at Luke's insistence (and Nick's disdain), the Gamers Association crew discusses The Consumerist's claim of EA as the Worst Company in America and how the "reward" might reflect rather poorly on the gaming community as a whole. Meanwhile, everyone's still scratching his head to think up a benefit of an always-online console. These issues - plus all of the mysteries of the universe - may only be found inside another episode of The Game Plan.
After last weekend's podcasting mishap, the Gamers Association guys return to reminiscence about the best of times with LucasArts titles that are impossible to get. We learn that Luke got teary-eyed over To The Moon, leaving David Cage confused how such a thing could happen from a game without any polygons. See why Logan and Nick go gaga over the stealth genre, discover everyone's hidden gaming gems, and try to figure out how Magic: The Gathering is just like an abusive spouse. All this and more, only from The Game Plan.
Episode 13 of the Game Plan brings with it a birthday bonanza as Logan becomes an unimportant age. After Luke quits bragging about his gaming week free from real-life responsibilities, the Gamers Association guys get serious to discuss whether reviewers can rightfully criticize games for lacking innovation. Listen in on speculations about remaining current-gen surprises and visualize our eyes glazing over as we remember past gaming experiences that hold the most special places in our hearts.
After missing last week and surviving the resulting fan-driven uprising (that never happened), The Game Plan is back on track. Logan lets the world in on his issues with Kickstarter before we get our crystal balls out to discuss a one-console future and how it comes about. Meanwhile, we realize we're the wrong team to decide what's an acceptable pricing structure for next-gen games. Oh, and because this is a podcast recording in March 2013, obligatory Sim City talk shimmmies in between our main business. Finally, don't forget to label us as idiots and address these topics yourself by sending listener messages to firstname.lastname@example.org. We might even send you something sweet if you do.
Looking for gaming news? Cast those eyes elsewhere; the strictly-news structure of The Game Plan was so single-digit episodes ago. Instead, today's crew takes separate discussion topics to the table to score insightful reactions or start a Skype-centric punching match. Either way, with the focus ranging from genre tropes and Assassin's Creed 4 to hardcore 3DS games and EA's excitement for microtransactions, you'd be stupid not to subscribe.
What happens when a PC elitist, a couple optimists, and a middle-of-the-roader enter into an hour-long discussion about the PlayStation 4 revelation? Why, The Game Plan's 10th episode, of course! Between our talk of Nick wanting to feel like a kid again while endorsing console war assassinations, we finally figure out what sunk the Atari Jaguar. Also, how the hell did we decide this Sony event actually benefited the Wii U? All this and more nestled inside your savory Game Plan!
Overflowing with more unprofessional poppy audio problems than any podcast before (will be better next week - promise!), it's another episode of The Game Plan, a place where the childhood scars that still scare Luke away from Minecraft are unearthed at last. Later, decide what's grosser: Gearbox's dealings with Aliens: Colonial Marines or Logan's decided dislike of Borderlands. Cringe as we sound silly convincing ourselves that emulation is morally okay and discover how the Ouya actually won Alex over. This, plus everything you've ever wanted, all in Episode 9.
Officially praising Resident Evil 6 for being "not as racist," the Game Plan returns once more to deliver deep insights into the most important issues in gaming. How J.J. Abrams is ruining childhoods, for instance, or punching people in the face over Magic: The Gathering matches are obvious hot topics touched upon inside Episode 8. Hear Nick get controversial taking a stance in Microsoft's court against used games and find out why Luke thinks Warren Spector should GTFO before settling in to storytime with Logan as he explains the EVE Online misclick hear 'round the universe. All this and more for everyone wise enough to get with the Game Plan.
Feeling sorry for Mark Hamill and featuring more God of War than ever before, the Gamers Association gang's all here. Still, don't expect us to explain the future of PlayStation, why Iwata is swimming in silver doubloons, or how Puzzle & Dragons is real life. Instead, score bonus points for finding Alex and get with the Game Plan!
Trading Nick and our typical silliness for a more serious tone to reflect last week's announcements, the Gamers Association guys spend a ton of time talking through the end of THQ and Nintendo's titanic news...Plus a little speculation about potential PS4-Vita second screen sorcery to maintain our required minimum amount of crazy. Also Kingdom Hearts, because we can. Welcome to The Game Plan!
Taking on hot topics as tired as Dead Island's bloody boob torso to the entirely riveting Vita WakeUp Club app, The Game Plan is back with a bang for its first-ever week-apart entry. We touch on Half-Life 3, the age-old games as art debate, and Mass Effect complaints...Yep, must be a video game podcast. All aboard!